﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GW2BARG
{
	public class GW2Simulator
	{
        public GW2Simulator(int numTicks)
        {
            throw new System.NotImplementedException();
        }
    
        public System.Collections.Generic.Queue<GW2BARG.GW2ActiveEffect> CurrentActiveEffectQueue
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public List<GW2BARG.GW2PassiveEffect> CurrentPassiveEffectList
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public List<GW2BARG.GW2TriggeredEffect> CurrentTriggeredEffectList
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2Character PlayerCharacter
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2Character OpponentCharacter
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2TraitLibrary GW2TraitLibrary
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2SkillLibrary GW2SkillLibrary
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public void ConvertChromosomeToBuild(GW2BuildChromosome chromosomeToConvert)
        {
            throw new System.NotImplementedException();
        }

        public void RunSimulation()
        {
            throw new System.NotImplementedException();
        }

        public void ReturnFitness()
        {
            throw new System.NotImplementedException();
        }
    }
}
